Developers Comment On DirectX 12

Jason Mitchell, Software Developer at Valve

“A critical factor in the adoption of any new API is the size of the available market” – Windows version support info?”

Richard Matthias, Programmer at Ninja Theory

“DX12 sounds great. Hope they backport it to Win7 though otherwise you have another DX10 situation. Also hope that DX12 has a proper extension mechanism so it doesn’t get left behind OpenGL again when GPU hardware advances.”

Francois Piednoel, Principal Engineer and Performance Architect at Intel

“For those who did not get it, #DX12 will increase the need for single threaded performance dramatically to feed the GPU faster. #leadership”

Bobby Anguelov Senior AI/Animation Programmer at Ubisoft Montreal

“I really like all the DX12 news, no HW reqs, XB1 support. It solves the biggest issues with Mantle: specific HW and no console support.”

Steve Bowler, Lead Designer at Phosphor Games (When asked if games will require DirectX 12 to be reinstalled every time)

“Are you kidding? DX12 is so advanced it will install itself twice. Every time.”

Konaju Games

“Please America. When you’re talking to a worldwide audience, stop using “Holiday” as a release date. That means nothing outside USA. #DX12″

Robert Hallock, PR Radeon & Gaming at AMD

“DX12 it’s Microsoft’s own creation, but we’re hugely enthusiastic supporters of any low-overhead API. : )”

Cort Stratton, ICE Team Programmer at Naughty Dog

“Looks awfully familiar : ) Glad to see more gfx APIs moving closer to the hardware. New patterns are emerging!”